Explore dead civilizations, write about what you find, and share your stories with the world.
In Elegy for a Dead World, you travel to distant planets and create stories about the people who once lived there.
Three portals have opened to uncharted worlds. Earth has sent a team of explorers to investigate them, but after an accident, you are the sole survivor. Your mission remains the same: survey these worlds and write the only accounts of them that outsiders will ever know.
The game is now in development, and will launch in the first quarter of 2015 for Windows, Mac, and Linux on Steam.
We created Elegy so that everyone can write. As you explore, the game helps you create the narrative. You begin on Shelley’s World, now devoid of life. A bloated, red sun scorches a landscape of towers, sculptures, and cryptic machinery.
As you encounter these elements, Elegy will cue you with a series of writing prompts. Here, the game asks you to describe the landscape:
There are many stories to write and many places to visit, from the crumbling museum, stone faces and sweltering plains of Shelley’s World to the central planning station on Keats’ World to the desiccated shores and frigid tundra of Byron’s World.
Each world offers multiple sets of prompts, each intended to inspire you to write a different story about it. Elegy might ask you to write a short story about an individual’s final days, a song about resignation, or a poem about war. In the more advanced levels, you’ll sometimes get new information halfway through your story which casts a new light on things and forces you to take your story in a different direction. We like to think of those as puzzles — writing yourself out of a corner, so to speak.
When you’ve completed your narrative, you have the option to share it with other players through Steam Workshop or reproduce it in digital and print media.
You can read other players’ works, browsing through the most-recent, the best-loved, and recently-trending stories. In our gameplay tests so far, players have expressed a variety of thoughts about what happened in each world — the silhouette of what looks like a telescope to one player looks like a rocket ship to another, and a planet-destroying weapon to yet another.
You can also take screenshots of your story and upload them to a print-on-demand site like Blurb or Lulu, which will then send you a gorgeous, full-color, physical book (additional costs apply).
Elegy began in 2013, as a collaboration between Dejobaan Games and Popcannibal. Since that time, we’ve shown it off to hundreds of gamers, writers, designers, and press at PAX, E3, and other venues. Here’s some of the kudos we’ve received:
Selected preview articles and other mentions:
And here’s a Gamespot video interview from the E3 convention in LA, with project leads Ichiro and Ziba:
Dejobaan Games has been making games since 1999, and is approaching its 20th commercial launch. The multi-award-winning studio is best known for its BASE jumping game AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity, visual novel Monster Loves You!, and bullet-hell FPS Drunken Robot Pornography.
Popcannibal‘s awards include an IndieCade E3 Selection, IGF Honorable Mention 2014, Official Selection Gamercamp Toronto 2013, Unity Awards Finalist 2013, Official Selection PAX East Indie Showcase 2011, and “Most Meaningful Game” at the International Academic Conference on Meaningful Play 2008. Popcannibal’s “Girls Like Robots,” published by Adult Swim, was the 13th best reviewed iOS game of 2012. Popcannibal’s contract development portfolio includes advergames for film, beverage, social and technology companies.
Press: Contact us at firstname.lastname@example.org for more info.