January
31, 2005 - Dejobaan Games Releases Inago
Rage Demo
Northborough, MA, January 31, 2005 - Dejobaan
Games has released a demo for Inago Rage,
a single-player, first-person shooter where
players fight in 3D arenas they design.
The 18MB Windows demo is available at www.dejobaan.com/inago/download.htm.
In
Inago Rage, players leap into the air
to take on and destroy swarms of mechanical
enemies. The demo includes nine levels,
challenging players to fight within city
streets, on the rooftops of skyscrapers,
and above platforms in deep space. A storyline
illustrated in graphic novel format introduces
players to new challenges as they come.
The
demo also highlights Inago Rage's Arena
Designer, allowing players to create their
own levels with a simple drag-and-drop
interface. A spoken tutorial takes players
through the process of placing architectural
components such as buildings, enemies,
power-ups, and lighting effects, to create
a playable level.
The
full version of Inago Rage offers 50 levels,
and expands on the demo's Arena Designer
by offering additional environments and
architecture. The full game is available
for $34.95, and can be purchased online
at www.dejobaan.com/inago.
System
requirements: Inago Rage requires Windows
XP or 2000; an 800MHz or faster processor;
256MB of system memory (RAM) or more;
an ATI Radeon 7000, Nvidia GeForce 2,
or better graphics card; and Microsoft
DirectX 9c or higher.
November
12, 2004 - Dejobaan Games Launches Inago
Rage, Challenges Players to Create and Fight
Dejobaan Games has released Inago Rage,
a single-player, first-person shooter
where players fight in 3D arenas they
design.
In Inago Rage, players battle hundreds
of mechanized enemies at once, donning
rocket boots to fight both on the ground
and in the air. The game offers 50 frenetic
levels, which take place on city rooftops,
above gas giants, and in deep space. As
players progress, a storyline illustrated
in graphic novel format introduces them
to elements used in the game's building
stage.
Inago Rage allows all gamers to create
their own levels, a process once reserved
for professional developers and technically
proficient mod creators. An integrated
arena designer makes building easy with
its simple drag-and-drop interface. Players
construct levels by arranging architectural
elements such as platforms, towers, and
skyscapers. They then place markers where
enemies and power-ups will appear. Special
effects are created through a graphical
interface, allowing players to simulate
everything from a calm day on an alien
world to a storm-charged nebula above
a black hole.
Players build in real-time, allowing
them to test their creations simply by
switching from "build" to "play"
mode. The game stores levels in individual
files, which are compact enough to be
traded in forums or via e-mail.
Price and availability: Inago Rage is
now available for $34.95, and can be ordered
online at www.dejobaan.com/inago.
System requirements: Inago Rage requires
Windows XP or 2000; an 800MHz or faster
processor; 256MB of system memory (RAM)
or more; an ATI Radeon 7000, Nvidia GeForce
2, or better graphics card; and Microsoft
DirectX 9c or higher.
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