Inago Rage by Dejobaan Games
 
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PRESS RESOURCES
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SCREENSHOTS
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PRESS RELEASES
January 31, 2005 - Dejobaan Games Releases Inago Rage Demo

Northborough, MA, January 31, 2005 - Dejobaan Games has released a demo for Inago Rage, a single-player, first-person shooter where players fight in 3D arenas they design. The 18MB Windows demo is available at www.dejobaan.com/inago/download.htm.

In Inago Rage, players leap into the air to take on and destroy swarms of mechanical enemies. The demo includes nine levels, challenging players to fight within city streets, on the rooftops of skyscrapers, and above platforms in deep space. A storyline illustrated in graphic novel format introduces players to new challenges as they come.

The demo also highlights Inago Rage's Arena Designer, allowing players to create their own levels with a simple drag-and-drop interface. A spoken tutorial takes players through the process of placing architectural components such as buildings, enemies, power-ups, and lighting effects, to create a playable level.

The full version of Inago Rage offers 50 levels, and expands on the demo's Arena Designer by offering additional environments and architecture. The full game is available for $34.95, and can be purchased online at www.dejobaan.com/inago.

System requirements: Inago Rage requires Windows XP or 2000; an 800MHz or faster processor; 256MB of system memory (RAM) or more; an ATI Radeon 7000, Nvidia GeForce 2, or better graphics card; and Microsoft DirectX 9c or higher.


November 12, 2004 - Dejobaan Games Launches Inago Rage, Challenges Players to Create and Fight

Dejobaan Games has released Inago Rage, a single-player, first-person shooter where players fight in 3D arenas they design.

In Inago Rage, players battle hundreds of mechanized enemies at once, donning rocket boots to fight both on the ground and in the air. The game offers 50 frenetic levels, which take place on city rooftops, above gas giants, and in deep space. As players progress, a storyline illustrated in graphic novel format introduces them to elements used in the game's building stage.

Inago Rage allows all gamers to create their own levels, a process once reserved for professional developers and technically proficient mod creators. An integrated arena designer makes building easy with its simple drag-and-drop interface. Players construct levels by arranging architectural elements such as platforms, towers, and skyscapers. They then place markers where enemies and power-ups will appear. Special effects are created through a graphical interface, allowing players to simulate everything from a calm day on an alien world to a storm-charged nebula above a black hole.

Players build in real-time, allowing them to test their creations simply by switching from "build" to "play" mode. The game stores levels in individual files, which are compact enough to be traded in forums or via e-mail.

Price and availability: Inago Rage is now available for $34.95, and can be ordered online at www.dejobaan.com/inago.

System requirements: Inago Rage requires Windows XP or 2000; an 800MHz or faster processor; 256MB of system memory (RAM) or more; an ATI Radeon 7000, Nvidia GeForce 2, or better graphics card; and Microsoft DirectX 9c or higher.

 


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