About Dejobaan Games
Dejobaan is an award-winning Boston, MA independent game development studio. Founded in 1999 by Ichiro Lambe, we’ve published thirteen titles, garnering enthusiastic reviews and lots of love. Talk to us, baby:
Want to talk to us? Get a human at firstname.lastname@example.org!
Dejobaan Games, LLC is an indie video game developer that hangs around Boston, MA. Since we founded in 1999, we’ve published thirteen titles, garnering enthusiastic reviews in print, on the Web, and on the tele-vision. That photo? It’s of studio lead Ichiro Lambe menacing Narrative & Gameplay guy Dan Brainerd at PAX East.
[AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity] – BASE jump from a perfectly good building, create your own stunts, and flip people off for points. We launched Aaaaa! to critical and commercial acclaim:
Finalist, IGF 2010, Excellence in Design ~ Finalist, Indie Game Challenge 2010 ~ Selected, PAX East Boston Indie Showcase ~ Winner, ModDB Editor’s Choice Indie Game of the Year ~ Ranked #20 in Metacritic’s best PC games of 2009
[The Wonderful End of the World] - The Wonderful End of the World brought a new genre to the PC and hit #5 on Valve Software’s best-sellers on Steam. Haptics pioneer Novint also loved the game, licensing it for their Falcon controller and contracting us to create special content for it.
“I got to level 2 and fell in love.” – Kotaku ~ ”Fun. There’s nothing else like it available on PC” – PC Gamer UK ~ ”[Wonderful] has everything going for it.” – Gaming Target
[Epidemic Groove ~ TapDown Two ~ Cell Blast ~ Impulse Thruster] - Novint Technologies approached us to create touch feedback enabled versions of two of our earlier Windows titles, Inago Rage and Epidemic Groove. We tailor-made new content, which they showcased at GDC 2008.
[BrainBop ~ Inago Rage] - Inago Rage was our first 3D title, which we focused on fast-paced aerial combat, and innovated with something missing from just about every FPS we’d ever played: a level designer that anyone could use. This project required us to touch all the grimy aspects of DirectX to modify the 3D engine we selected.
[TapDown ~ BeBop ~ WordForge ~ MixMatch ~ QuadBlast] - A winning combination of The Sims and Tamagotchi, BeBop was featured on TechTV’s The Screensavers (our first TV spot). This title was so popular with gamers that we translated it into German, and still receive weekly requests to port to modern platforms.
“…BeBop is the ultimate in Palm Geek gaming.” – Geek.com ~ Award: Best Sim Game of 2002 – PDArcade.com
[MarbleZone] – In 1999, we launched Dejobaan Games, creating our first title in the heyday of shareware games. Without fancy 3D engines, we started with Visual C++, Windows 95, and the dream of a successful game development studiooo.